The mobile version of the first-person hunting metaverse is built on the Unity game engine and will be released for testing in early December.
MG Labs has announced that MetaShooter, a play-and-earn first-person hunting metaverse, will launch globally on mobile devices next month.
The team revealed that development of the mobile version is progressing at a “steady and rapid pace” and that it plans to release it for testing in early December. The desktop version was first developed in Unreal Engine 4, the switch to Unreal Engine 5 was announced in September, and the transition was successful last month, but with Unity being the most popular game engine, the mobile version took the place. Uses the Unity game engine for For mobile titles. Developers are using the latest version of Unity, leveraging a “brand new URP rendering system” that combines a real-time IK animation system with Metal API support for iOS devices.
Prototype work is currently in progress. This is also the time when the developer is “porting some logic from his original MetaShooter” while introducing touch controls optimized for mobile devices. The team’s goal is to create a version “not just a compressed version of the original” that also includes content not available in the desktop release. Now the team is also preparing a training him mission similar to the original mission but set in a different area while adding animations, weapons and various other items.
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